Say the Names app icon

iPhone & iPad · iOS 14+

Say the Names

Ten journeys, ten different games. Most are about leaving a place that is finished for one you have never seen.

By Kevin Petersen · kevinpetersen2110@gmail.com

Download on the App Store


Provision, decide, keep them alive

Name your party and outfit them at a shop that will not let you leave unready. Then set a pace, ration the food, and answer what the road puts in front of you — hundreds of events with no obviously right answer. When someone dies, you write what goes on the stone.

Ten distinct roads

Not ten skins on one game. Each has its own economy, its own clock, and its own way of going wrong.

People, not inventory

Everyone has a trait, someone they are close to, and a fate written after the journey ends — whether or not they finish it.

A graveyard that persists

Names, dates and the epitaphs you wrote carry across every run.

Grit

Spend it to face a bad roll again and get a genuinely new outcome. Bank it for the moments that matter.

128 feats

Some reward arriving whole. Some reward losing well.

No ads, no purchases

The whole game, start to finish. No account, no tracking, nothing to buy.


The ten roads

1215
The Caravan
Silk and jade west out of Chang'an, on camels that carry what they carry.
1841
The Island
Wrecked. Keep the signal fire lit, and keep everyone believing a ship will come.
1846
The Voyage
A whaler months from home, and a crew whose patience is a resource like any other.
1851
The Crossing
Five weeks in steerage with four hundred people and one hatch.
1886
The Drive
Two thousand miles north out of Fort Worth. Attrition.
1912
The Ice
Man-hauling toward a turn-back point, where authority is thinner than the food.
2029
The Evacuation
A Category 5 has a landfall time. Beat it inland.
2060
The Exodus
Five seats. Eight people. Integrity.
2140
The Convoy
A dying machine and less than you needed, between Ares Station and the colony.
2200
The Ship
Sixteen generations. Two hundred years. Will they still open the door?

Need a hand?

Found a bug, stuck on a road, or have an idea? I would love to hear it.

kevinpetersen2110@gmail.com

I read every message and usually reply within a few days. Telling me your device, your iOS version, and which road you were on helps me track things down faster.


Questions, answered

How do I play?

Name your party, outfit them at the shop, then travel. Each leg you set a pace and rations and answer whatever the road brings. Watch the clock at the top — every road has one, and it is always running out.

Am I supposed to win the first time?

No. The roads are hard in different ways and losing well is part of it. Feats, records and the graveyard carry across runs, so nothing is wasted.

Is there a daily challenge?

Yes. Each day everyone gets the same road and the same seed, so the run is identical for every player. Scores are kept on your device in the current release.

Can I play without the internet?

Yes — every part of the game works offline. The first launch with a connection loads its display fonts for nicer type, but the roads, events, saves and sound all run with no connection at all.

How is my progress saved?

Everything is stored locally on your device — runs in progress, career records, the graveyard, feats and settings. Nothing is uploaded anywhere.

How do I reset my progress?

Use the reset option in the records screen for a clean start, or delete the app to remove all of its local data.

Are there ads or in-app purchases?

No. No ads, no in-app purchases, no subscription.

What ages is it for?

Teens and up. There is no graphic content, but the game deals plainly with illness, hardship, death and choices that cost people something.

What devices does it run on?

iPhone and iPad running iOS 14 or later. The game plays in portrait.


Your data stays on your device

Last updated: July 2026

Say the Names ("the App") is a locally-stored, device-only application. The App does not collect, transmit, store, sell or share any personal data with any party.

What we store locally

The App uses your device's local storage to save your journeys in progress and career records; the graveyard, including any names and epitaphs you enter; your feats and statistics; and your preferences such as sound and volume. This data stays on your device. It is not transmitted to any server, and the developer has no access to it.

No third-party services

The App does not use any third-party analytics, advertising, tracking or crash-reporting services. It loads display fonts from Google Fonts on first launch when a connection is available; no personal data is sent in doing so, and the App works fully without it.

No purchases

The App contains no in-app purchases and no real-money transactions.

Children

The App does not collect personal data from users of any age, and so complies with COPPA and similar laws by not collecting anything in the first place.

Data deletion

All App data is stored on your device. To remove everything, delete the App — iOS will remove all of its associated data.

Contact

Questions about this policy? Email kevinpetersen2110@gmail.com.

Changes

This policy may be updated. Changes take effect when posted on this page with a new "Last updated" date.


© 2026 Kevin Petersen