Kevin's Mini Golf
Slingshot putting with 342 holes across 18 themes, 100+ balls to unlock, a hole editor, and online or pass-and-play multiplayer.
On the green
Easy to pick up, hard to ace
Drag back from your ball like a slingshot and release โ the dotted line shows your aim and bounce. The harder you pull, the harder you hit.
Play friends onlineNew
Turn-based matches you take at your own pace โ nobody has to be online at the same time. Pick the holes, invite a friend, and get a notification when it's your turn.
342 holes, 18 themes
From the candy course to the haunted one, every hole has a par to beat โ including 18 hand-designed signature holes. Chase birdies, hunt aces, and earn gold.
Hazards & gadgets
Water, sand, ice, and mud get in your way. Cannons blast you across the green, plus teleports, boosters, and funnels.
100+ balls to collect
Putt with an apple, a kiwi, a diamond. Earn coins as you play, then spend them on balls, trails, themes, and sounds.
Pass & play
Hand the phone around with up to 6 players in turn-based local multiplayer. Built for couch competitions.
Build your own holes
Design holes from scratch with a full editor โ drop in hazards and gadgets, then play them against a friend online or share them by code.
Plays offline
Solo rounds, pass-and-play, and the editor all run on your device with no connection. No ads and no in-app purchases, ever.
Support
Need a hand?
Found a bug, stuck on a hole, or have an idea? I'd love to hear it.
I read every message and usually reply within a few days. Telling me your device and iOS version helps me track things down faster โ and for online matches, roughly when the game was started.
FAQ
Questions, answered
How do I play?
What can I do in the game?
Is there online multiplayer?
Who can I play online with?
Can I play without the internet?
How is my progress saved?
How do I share a hole I made?
How do I reset my progress?
Are there ads or in-app purchases?
What if someone builds a hole that isn't appropriate?
What ages is it for?
What devices does it run on?
Privacy Policy
Your data stays on your device
Last updated: 12 September 2026
Kevin's Mini Golf ("the App") stores your game data on your device. The developer operates no servers of any kind, collects nothing automatically, and does not sell or share personal data. Optional online multiplayer uses Apple's Game Center, and you may choose to email a report about a hole; both are described below.
What we store locally
The App uses your device's local storage to save:
- Your level progress, unlocked items, and created holes
- Your statistics, records, and achievements
- Your in-app preferences (sound, music, theme, active player, and similar)
This data stays on your device. It is not transmitted to any server, and the developer has no access to it.
Online multiplayer and Game Center
Online play is optional, and the rest of the App works without it. If you use it, the App communicates with Game Center, a service operated by Apple โ not by the developer. Game Center handles:
- Your Game Center player identifier and display name, which the other players in your match can see
- Match state โ the course, scores, and ball positions of games in progress โ stored on Apple's servers so a match can continue between sessions
- Leaderboard scores for Online Wins and Holes in One
- "Your turn" notifications and reminders
The developer does not collect, retain, or have access to this data. It is governed by Apple's privacy policy and by your own Game Center settings, which you can manage in Settings โบ Game Center on your device.
There is no chat, messaging, or free-text feature between players anywhere in the App. Names you give your own custom holes stay on your device โ if you use those holes in an online match, the names are replaced with generic labels before the course is sent, so no text you write ever reaches another player.
Reporting a hole
Online play lets you use holes you built yourself, so a hole another player designed can appear in your match. If one isn't appropriate, the pause menu has Report this hole.
Choosing a reason opens your own mail app with a message you can read and edit before sending. It contains the reason you picked, a picture of the hole and the text code that recreates it, the match identifier, and the other player's Game Center display name. Nothing is sent unless you send it, and nothing is gathered in the background. Reports arrive by email and are used only to review what was built.
No third-party services
The App does not use any third-party analytics, advertising, tracking, or crash-reporting services, and contains no third-party SDKs. Everything it needs โ artwork, sounds, fonts, and the holes themselves โ is bundled with the App, so it makes no network request outside Game Center. (This website is hosted on GitHub Pages and loads its typefaces from Google Fonts; the App does neither.)
No purchases
The App contains no in-app purchases and no real-money transactions.
Children
The App is suitable for all ages and the developer collects no personal data from users of any age. Online multiplayer is optional and provided entirely through Apple's Game Center, which has its own age and privacy controls. Parents can restrict or disable multiplayer and Game Center in Settings โบ Screen Time โบ Content & Privacy Restrictions.
Data deletion
All App data is stored on your device. To remove everything, delete the App โ iOS will remove all of its associated data. Game Center data, including match history and leaderboard scores, is managed by Apple through your Game Center account settings.
Contact
Questions about this policy? Email kevinpetersen2110@gmail.com.
Changes
This policy may be updated. Changes take effect when posted on this page with a new "Last updated" date.